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Question: "How do you get more than two seasons of anime plus movie inter spaced with your own concepts with complicated concepts all mashed together within a ninety minute movie?"

I'm not sure how they did it, but they did it.

To those of you who aren't fans of the series: Pay attention.  You may have to watch a movie like this two or three times to get all of it.

To those of you who are fans of the series: you will notice all sorts of snippets here and there.  Even scenes that are very recognizable from the movies.

What you WON'T see:

  Sadly... no Tachicomas
  You won't see the Laughing Man, either the movie style or the animated series style
  The distinct music from the anime OVA through the movie, though they nod to it at the very end
  There is NOT, I repeat... NOT a teaser trailer at the end of the credits.  Screw you Marvel.

What you WILL see:
  Kuze... sorta.  Fans of the animated series will remember this guy from second season and the Individual 11, but he's not presented in the same way
  The water fight scene from the movie (as seen in the trailers)
  Leaping off of a tall building, turning on therm-optics and dissapearing
  Spider Tank - but again, how it is presented isn't as you expect it.
  Several more distinct scenes from the OVA and series.

You will notice a scene or a concept that appears in the movie or the series, though how they arrived there may appear differently.  Or why they're there.

Because it's a 90 minute movie, they can't just present a person, and then tell their life history like they did in the movie and series.  Like they can't go into depth how Motoko became a Major (revealed in the Individual Eleven episodes of season 2) or why Batou has the eyes he has.

This is a different world than that portrayed by Shiro Masamune.  Slightly different.  So long as you understand and accept that, then you fans won't be dissapointed.

Regardless... I believe they did very, very good job for having only 90 minutes to compress a movie, two seasons of a series and a manga all together.

The actors they chose for all the roles of Section nine were perfect, especially Aramaki.  An actual Japanese Citizen, all his lines are in Japanese.  The concept behind that is that cyberization allows instant translation no matter who you are so language is no longer a barrier.

Any other charachter, fans may point at the screen and start going... HEY!  That's not what that charachter is like.

Just wait.  Oh and shut up.  People hate that of fans.  (oh no!  Wolverine's eyes are supposed to be brown!) (They're not like that in the Manga, movie, series...)

Just remember... non-fans have to resist the impulse to punch fans like that in the face... so shut your friggin mouth.

A final note.  Because they were pressed for time, they couldn't present all characters and concepts as you'd want them to be.  This draws in poetic license to allow for story continuity.  It also means that something that happened to a person in past media, might not happen to them at all, or might happen to someone else.

Nevertheless, I enjoyed the movie and I'll probably get it for my collection.

I give this movie an 8 out of 10.

Also... I saw the movie in non-3D.  If anyone who has seen it in 3D can give their opinion, that'd be great... thanks. :)
  • Listening to: Silence
  • Reading: Writing lotsa stories
  • Watching: Iron Man Blue Ray
  • Playing: WotLK/Dragonage/Spore
  • Eating: Health food (ick)
  • Drinking: Water (tweaking something fierce for some dew)
So I'm about 30 hrs into the game with at least a third of the map to do.  Here's an updated review from the first.

Gorilla Games indeed did pull what EA did with Dead Space and Dragon Age, going into a realm that they were not experienced with and hitting a home run.

My earlier rating stands, with only a fraction of a point taken off due to nitpicking things.

So if you're still catching up, here's a top ten list of things for you to be on the look for:

10. CRAFTING IS KEY - I spent about eight hours in the game before I realized that I could increase my bag space.  If you go to crafting, every quiver, every satchel, every pack that you have can be increased from anywhere from 3 to 4 times.

9. HUNTING/GATHERING - and by hunting I mean the little critters running around the world.  A critter crosses your path, kill it!  Their bits and pieces increase your crafting bags and help make potions and traps.  So keep hunting.  By that same token, gather what you can.  You are a hunter/gatherer... so hunt and gather.

8. FAST TRAVEL - there is a fast travel mechanism in the game, but... you need an expendable item to fast travel.  Unless you find the unlimited fast travel item :)

7.CAMP FIRES - when in doubt... SAVE!  Some may argue: "But Mr. Pen!  With game technology these days, shouldn't we be able to save anywhere?  Yes you can... but... I believe that in this case, the use of camp fires isn't a lack of technology to save and quick save wherever, but more along the lines as it is a submersion effect.

6. EQUIPMENT GRADES - there is a set number of equipment in the game.  Green, Blue, Purple.  If Orange exists, I haven't seen it yet.  Equipment tends to have similar names based upon their function.  Green items have one augmentation slot and one ammo type.  Blue two of each and purple three of each.

5. Every weapon you get has three training quests to it, one for each effect.  Obviously the green gives one quest, the blue two and the purple three.  Do them... they're free XP while you're killing machines.

4. UPGRADE - before you go to the Proving at about the 8-12 hr mark, do all the quests possible, and get all the equipment you can.  Your first set of armor is given to you when you enter Mother's Heart, but you can also buy a blue set of armor while you're there.  And when I say do all your quests, I mean do all your quests, which include the weapons quests.

3. FREE MODIFICATIONS! - This is in two parts.  One, EVERY possible merchant has a free sample box you can get.  In it are free stuff, usually shards and some other miscellaneous item.  Two, In the south eastern area, the starting area, on the distant trail far to the west in that section - this is where you save the boy after you get the focus but before you grow up - is a group of scavengers.  But also amidst those scavengers are two old world piles, each of which will have an augment.  I tested it.  You leave, and later it will respawn, so you can keep coming back for more and more augments, at least one of which is a purple.

2. SPECIAL ITEMS - some merchants sell special items.  Some of them show where collectibles are in the world.  Another is so that you can have an unlimited fast travel

1. POWER CELL - After the Prooving, after you wake up, there is an area where you wake up at, after collecting both sets of your stuff, where there is a locked door that cannot be opened.  Turn to your left.  There is a vent there that you can crawl through, and on the ground is a Power Cell.  There's another power cell in the ruins that you fall into as a girl and get your focus that's behind breakable stalagtites.  The important one to get is the one through the vent, because once you go past that point and follow Teersa YOU CANNOT RETURN.  and after thirty hours, I've yet to find a reason in the story to return (but then I'm doing a bunch of side quests right now).  You need a total of five (so far) power cells to unlock what appears to be the most bad ass set of armor in the game that has ever badded an ass, so make sure you get this.  Otherwise no telling when you can get it again.
  • Listening to: Silence
  • Reading: Writing lotsa stories
  • Watching: Iron Man Blue Ray
  • Playing: WotLK/Dragonage/Spore
  • Eating: Health food (ick)
  • Drinking: Water (tweaking something fierce for some dew)
It's been a long, long while since I reviewed something, but it's also been a long, long while since I could AFFORD to review something.

Horizon Zero Dawn sorta intrigued me when I got a first look at it a while back, just a brief idea of hunter/gatherers surrounded by machine beasts.  In recent months as the game neared release, the You Tube Videos, the spreads in gaming magazines and reviews all about intrigued me further.

Made by Gorilla Games, the company traditionally making first and third-person shooters in the likes of Killzone, are branching out into overworld RPG's... which is a sort of Buzz concept among gaming producers these days, to the point of it being close to saturation with the genre... and I have absolutely NOTHING bad to say about that :)

The thing is, Gorilla Games making an RPG like this is as alien to them as it was for EA to suddenly branch out from sports games to suddenly make two radically awesome gems in the form of Dragon Age and Dead Space.  Both of which were uncharacteristic of their history.  I wondered if Gorilla Games could do the same trick, and in my mind, not only did they achieve it, but they have revolutionized the gaming industry.

How?  With the Decima Gaming Engine.  It now sets a new benchmark in gaming.

Object distance and the clarity of objects that you could see at a distance are spectacular.

Facial features convey real emotion.

Lighting effects, skin tone, shadow effects I can only compare to maybe Fallout 4 running at highest settings.

We've heard of dynamic day/night effects and weather effects, but the weather is so detailed that you are obscured by storms when they come in, and if you're looking close enough - like in a cut scene - you can see the rain splatter on surfaces, as well as wet and frost effects.

Ground clutter is off the scale to the point where every blade of grass is rendered, hair physics, hair densities and styles are on par with a Pixar movie.  Armor detail is layered and moves dynamically with different physics depending upon the material it's made from.  Every weapon is uniquely designed.

Just to point out how beautiful the game is, and how much the game producers know it, they included a Photo Mode, where you could take pictures of Aloy doing stuff with different lighting effects.

And that's just the engine.

The only complaint I have is maybe a couple of glitches.  I could see lighting effects like crackling fire through the eyes and mouths of toons as they talk... makes it look like they have a mouth full of bile that they're talking through.

Otherwise, the attention to detail on every level of effect draws you into a deep, deep level of submersion.  Elements of the HUD are there because of this thing that Aloy (pronounced Ay-Loi, not Ah-loy) - the protagonist - picks up as a girl called a focus.  It overlays the natural world with an extreme high level of tech and the story gives it a reason of being there.

And it's little things... like Aloy is skidding down a steep bath and she says things like "Whoa" and "Descending quickly!"  It's little gestures the toons do here and there in idle chatter that you overhear as you pass and so on.

Every creature, especially the machine creatures, took MONTHS per creature with a dedicated team to figure out how they move and what their personalities were.  Each machine has dozens of voices that are a mixture of animal sounds and machine sounds as they talk to each other, convey fear, anger, alertness, calm...

Some creatures are common, like Grazers mimic deer, Saw Tooths mimic large cats, while other creatures like the Tall Neck (roving climbable towers to survey the land) and the Thunderjaw mimic dinosaurs like the Brontosaurus (only no tail) and the T-Rex.

There's rideable creatures (with a story-given upgrade and quest-able further upgrades), a free climbing element and parkour running element similar to Assasins Creed, and watching Aloy keep her balance on things just puts a final act of detail on an already great looking game.

Everything is beautiful, the story is engaging, the game draws you in.  After purchasing it last night (early release) I played it for 8 hours straight!

I didn't want to go to bed.

At 8 hours I finished the first main quest and left the valley.

Now I was warned by friends: "Don't pre-order games."

Well, yeah... some of us have been bitten on that before.  But my response to that is, is that before you buy a game like this, is research, and most especially find a critic that you agree with that also likes the game.  So... here's what I found:

Gamers that went to E3 and sampled the game rated it 5 out of 5

The Critics that I agree with dropped multiple high praise of the game.

Critics that I don't agree with dropped multiple high praise of the game.

Critics that make it their business to tear games apart for ratings gave high praise of the game.

Various critics are rating Horizon Zero Dawn as one of those titles that symbolizes the PS4, spoken in the same breath as Uncharted and God of War.

So... obviously by now, I bought it.

So here's my final synopsis after the first 8 hrs or so:

I rate this game a 9.5 out of 10.  It was worth the money.

It isn't a 10 out of 10 primarily because of minor glitches (the game crashed when I loaded it, but I think that was because my PS4 chose that same exact moment to load an update) and in cut scenes the camera shifts suddenly.  Couple that with seeing fire glow and crackle through people's faces, I can only find minor nitpicks of the game.  Also, I cannot say it's the BEST storyline I've ever played so far, with issues like "We can't tell you this thing that you spent you whole life wondering about because we all swore not to" is deus ex machina.  No... not the game... look it up and you'll understand what that phrase really means ;3p

Now if you agree with my reviews... get the game.

Or if you don't (I know you're looking at me Fellania), then research it for yourself.  Frankly I believe if you like RPG's, it needs to be in your collection.
  • Listening to: Silence
  • Reading: Writing lotsa stories
  • Watching: Iron Man Blue Ray
  • Playing: WotLK/Dragonage/Spore
  • Eating: Health food (ick)
  • Drinking: Water (tweaking something fierce for some dew)
It's been a long, long while since I reviewed something, but it's also been a long, long while since I could AFFORD to review something.

Horizon Zero Dawn sorta intrigued me when I got a first look at it a while back, just a brief idea of hunter/gatherers surrounded by machine beasts.  In recent months as the game neared release, the You Tube Videos, the spreads in gaming magazines and reviews all about intrigued me further.

Made by Gorilla Games, the company traditionally making first and third-person shooters in the likes of Killzone, are branching out into overworld RPG's... which is a sort of Buzz concept among gaming producers these days, to the point of it being close to saturation with the genre... and I have absolutely NOTHING bad to say about that :)

The thing is, Gorilla Games making an RPG like this is as alien to them as it was for EA to suddenly branch out from sports games to suddenly make two radically awesome gems in the form of Dragon Age and Dead Space.  Both of which were uncharacteristic of their history.  I wondered if Gorilla Games could do the same trick, and in my mind, not only did they achieve it, but they have revolutionized the gaming industry.

How?  With the Decima Gaming Engine.  It now sets a new benchmark in gaming.

Object distance and the clarity of objects that you could see at a distance are spectacular.

Facial features convey real emotion.

Lighting effects, skin tone, shadow effects I can only compare to maybe Fallout 4 running at highest settings.

We've heard of dynamic day/night effects and weather effects, but the weather is so detailed that you are obscured by storms when they come in, and if you're looking close enough - like in a cut scene - you can see the rain splatter on surfaces, as well as wet and frost effects.

Ground clutter is off the scale to the point where every blade of grass is rendered, hair physics, hair densities and styles are on par with a Pixar movie.  Armor detail is layered and moves dynamically with different physics depending upon the material it's made from.  Every weapon is uniquely designed.

Just to point out how beautiful the game is, and how much the game producers know it, they included a Photo Mode, where you could take pictures of Aloy doing stuff with different lighting effects.

And that's just the engine.

The only complaint I have is maybe a couple of glitches.  I could see lighting effects like crackling fire through the eyes and mouths of toons as they talk... makes it look like they have a mouth full of bile that they're talking through.

Otherwise, the attention to detail on every level of effect draws you into a deep, deep level of submersion.  Elements of the HUD are there because of this thing that Aloy (pronounced Ay-Loi, not Ah-loy) - the protagonist - picks up as a girl called a focus.  It overlays the natural world with an extreme high level of tech and the story gives it a reason of being there.

And it's little things... like Aloy is skidding down a steep bath and she says things like "Whoa" and "Descending quickly!"  It's little gestures the toons do here and there in idle chatter that you overhear as you pass and so on.

Every creature, especially the machine creatures, took MONTHS per creature with a dedicated team to figure out how they move and what their personalities were.  Each machine has dozens of voices that are a mixture of animal sounds and machine sounds as they talk to each other, convey fear, anger, alertness, calm...

Some creatures are common, like Grazers mimic deer, Saw Tooths mimic large cats, while other creatures like the Tall Neck (roving climbable towers to survey the land) and the Thunderjaw mimic dinosaurs like the Brontosaurus (only no tail) and the T-Rex.

There's rideable creatures (with a story-given upgrade and quest-able further upgrades), a free climbing element and parkour running element similar to Assasins Creed, and watching Aloy keep her balance on things just puts a final act of detail on an already great looking game.

Everything is beautiful, the story is engaging, the game draws you in.  After purchasing it last night (early release) I played it for 8 hours straight!

I didn't want to go to bed.

At 8 hours I finished the first main quest and left the valley.

Now I was warned by friends: "Don't pre-order games."

Well, yeah... some of us have been bitten on that before.  But my response to that is, is that before you buy a game like this, is research, and most especially find a critic that you agree with that also likes the game.  So... here's what I found:

Gamers that went to E3 and sampled the game rated it 5 out of 5

The Critics that I agree with dropped multiple high praise of the game.

Critics that I don't agree with dropped multiple high praise of the game.

Critics that make it their business to tear games apart for ratings gave high praise of the game.

Various critics are rating Horizon Zero Dawn as one of those titles that symbolizes the PS4, spoken in the same breath as Uncharted and God of War.

So... obviously by now, I bought it.

So here's my final synopsis after the first 8 hrs or so:

I rate this game a 9.5 out of 10.  It was worth the money.

It isn't a 10 out of 10 primarily because of minor glitches (the game crashed when I loaded it, but I think that was because my PS4 chose that same exact moment to load an update) and in cut scenes the camera shifts suddenly.  Couple that with seeing fire glow and crackle through people's faces, I can only find minor nitpicks of the game.  Also, I cannot say it's the BEST storyline I've ever played so far, with issues like "We can't tell you this thing that you spent you whole life wondering about because we all swore not to" is deus ex machina.  No... not the game... look it up and you'll understand what that phrase really means ;3p

Now if you agree with my reviews... get the game.

Or if you don't (I know you're looking at me Fellania), then research it for yourself.  Frankly I believe if you like RPG's, it needs to be in your collection.
  • Listening to: Silence
  • Reading: Writing lotsa stories
  • Watching: Iron Man Blue Ray
  • Playing: WotLK/Dragonage/Spore
  • Eating: Health food (ick)
  • Drinking: Water (tweaking something fierce for some dew)
Thank you all, and thank you for watching and reading.

There were so many good wishes I couldn't address them all.  Thank you one and all for being there.
  • Listening to: Silence
  • Reading: Writing lotsa stories
  • Watching: Iron Man Blue Ray
  • Playing: WotLK/Dragonage/Spore
  • Eating: Health food (ick)
  • Drinking: Water (tweaking something fierce for some dew)

deviantID

psudodrake
Daniel V
United States
Current Residence: Minnesota
Favourite genre of music: Techno
Favourite style of art: Manga
Operating System: Win XP Pro
Favourite cartoon character: Bugs Bunny
Personal Quote: Do not try the patience of Dragons, for you are crunchy and taste good with katsup
Interests
Question: "How do you get more than two seasons of anime plus movie inter spaced with your own concepts with complicated concepts all mashed together within a ninety minute movie?"

I'm not sure how they did it, but they did it.

To those of you who aren't fans of the series: Pay attention.  You may have to watch a movie like this two or three times to get all of it.

To those of you who are fans of the series: you will notice all sorts of snippets here and there.  Even scenes that are very recognizable from the movies.

What you WON'T see:

  Sadly... no Tachicomas
  You won't see the Laughing Man, either the movie style or the animated series style
  The distinct music from the anime OVA through the movie, though they nod to it at the very end
  There is NOT, I repeat... NOT a teaser trailer at the end of the credits.  Screw you Marvel.

What you WILL see:
  Kuze... sorta.  Fans of the animated series will remember this guy from second season and the Individual 11, but he's not presented in the same way
  The water fight scene from the movie (as seen in the trailers)
  Leaping off of a tall building, turning on therm-optics and dissapearing
  Spider Tank - but again, how it is presented isn't as you expect it.
  Several more distinct scenes from the OVA and series.

You will notice a scene or a concept that appears in the movie or the series, though how they arrived there may appear differently.  Or why they're there.

Because it's a 90 minute movie, they can't just present a person, and then tell their life history like they did in the movie and series.  Like they can't go into depth how Motoko became a Major (revealed in the Individual Eleven episodes of season 2) or why Batou has the eyes he has.

This is a different world than that portrayed by Shiro Masamune.  Slightly different.  So long as you understand and accept that, then you fans won't be dissapointed.

Regardless... I believe they did very, very good job for having only 90 minutes to compress a movie, two seasons of a series and a manga all together.

The actors they chose for all the roles of Section nine were perfect, especially Aramaki.  An actual Japanese Citizen, all his lines are in Japanese.  The concept behind that is that cyberization allows instant translation no matter who you are so language is no longer a barrier.

Any other charachter, fans may point at the screen and start going... HEY!  That's not what that charachter is like.

Just wait.  Oh and shut up.  People hate that of fans.  (oh no!  Wolverine's eyes are supposed to be brown!) (They're not like that in the Manga, movie, series...)

Just remember... non-fans have to resist the impulse to punch fans like that in the face... so shut your friggin mouth.

A final note.  Because they were pressed for time, they couldn't present all characters and concepts as you'd want them to be.  This draws in poetic license to allow for story continuity.  It also means that something that happened to a person in past media, might not happen to them at all, or might happen to someone else.

Nevertheless, I enjoyed the movie and I'll probably get it for my collection.

I give this movie an 8 out of 10.

Also... I saw the movie in non-3D.  If anyone who has seen it in 3D can give their opinion, that'd be great... thanks. :)
  • Listening to: Silence
  • Reading: Writing lotsa stories
  • Watching: Iron Man Blue Ray
  • Playing: WotLK/Dragonage/Spore
  • Eating: Health food (ick)
  • Drinking: Water (tweaking something fierce for some dew)

Comments


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:iconmarjak:
MarJak Featured By Owner Apr 9, 2017
Glad u like :)
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:iconmarjak:
MarJak Featured By Owner Mar 22, 2017
Thanks for the fav :)
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:iconpsudodrake:
psudodrake Featured By Owner Mar 22, 2017
glad to fav.
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:iconmarjak:
MarJak Featured By Owner Mar 22, 2017
:)
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:iconmarjak:
MarJak Featured By Owner Mar 21, 2017
Thank you :)
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:iconmarjak:
MarJak Featured By Owner Mar 15, 2017
Thanks for the fav, my friend :)
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bri159 Featured By Owner Feb 24, 2017  Hobbyist Filmographer
thanks for the fave!
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Soviet-Superwoman Featured By Owner Feb 20, 2017
Thanks for the faves Comrade! :sovietflag:
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:iconpsudodrake:
psudodrake Featured By Owner Feb 20, 2017
вы радушны товарищ
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dyveira Featured By Owner Jan 10, 2017  Hobbyist Writer
Thanks for the fave! :3
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