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So I'm about 30 hrs into the game with at least a third of the map to do. Here's an updated review from the first.
Gorilla Games indeed did pull what EA did with Dead Space and Dragon Age, going into a realm that they were not experienced with and hitting a home run.
My earlier rating stands, with only a fraction of a point taken off due to nitpicking things.
So if you're still catching up, here's a top ten list of things for you to be on the look for:
10. CRAFTING IS KEY - I spent about eight hours in the game before I realized that I could increase my bag space. If you go to crafting, every quiver, every satchel, every pack that you have can be increased from anywhere from 3 to 4 times.
9. HUNTING/GATHERING - and by hunting I mean the little critters running around the world. A critter crosses your path, kill it! Their bits and pieces increase your crafting bags and help make potions and traps. So keep hunting. By that same token, gather what you can. You are a hunter/gatherer... so hunt and gather.
8. FAST TRAVEL - there is a fast travel mechanism in the game, but... you need an expendable item to fast travel. Unless you find the unlimited fast travel item
7.CAMP FIRES - when in doubt... SAVE! Some may argue: "But Mr. Pen! With game technology these days, shouldn't we be able to save anywhere? Yes you can... but... I believe that in this case, the use of camp fires isn't a lack of technology to save and quick save wherever, but more along the lines as it is a submersion effect.
6. EQUIPMENT GRADES - there is a set number of equipment in the game. Green, Blue, Purple. If Orange exists, I haven't seen it yet. Equipment tends to have similar names based upon their function. Green items have one augmentation slot and one ammo type. Blue two of each and purple three of each.
5. Every weapon you get has three training quests to it, one for each effect. Obviously the green gives one quest, the blue two and the purple three. Do them... they're free XP while you're killing machines.
4. UPGRADE - before you go to the Proving at about the 8-12 hr mark, do all the quests possible, and get all the equipment you can. Your first set of armor is given to you when you enter Mother's Heart, but you can also buy a blue set of armor while you're there. And when I say do all your quests, I mean do all your quests, which include the weapons quests.
3. FREE MODIFICATIONS! - This is in two parts. One, EVERY possible merchant has a free sample box you can get. In it are free stuff, usually shards and some other miscellaneous item. Two, In the south eastern area, the starting area, on the distant trail far to the west in that section - this is where you save the boy after you get the focus but before you grow up - is a group of scavengers. But also amidst those scavengers are two old world piles, each of which will have an augment. I tested it. You leave, and later it will respawn, so you can keep coming back for more and more augments, at least one of which is a purple.
2. SPECIAL ITEMS - some merchants sell special items. Some of them show where collectibles are in the world. Another is so that you can have an unlimited fast travel
1. POWER CELL - After the Prooving, after you wake up, there is an area where you wake up at, after collecting both sets of your stuff, where there is a locked door that cannot be opened. Turn to your left. There is a vent there that you can crawl through, and on the ground is a Power Cell. There's another power cell in the ruins that you fall into as a girl and get your focus that's behind breakable stalagtites. The important one to get is the one through the vent, because once you go past that point and follow Teersa YOU CANNOT RETURN. and after thirty hours, I've yet to find a reason in the story to return (but then I'm doing a bunch of side quests right now). You need a total of five (so far) power cells to unlock what appears to be the most bad ass set of armor in the game that has ever badded an ass, so make sure you get this. Otherwise no telling when you can get it again.
Gorilla Games indeed did pull what EA did with Dead Space and Dragon Age, going into a realm that they were not experienced with and hitting a home run.
My earlier rating stands, with only a fraction of a point taken off due to nitpicking things.
So if you're still catching up, here's a top ten list of things for you to be on the look for:
10. CRAFTING IS KEY - I spent about eight hours in the game before I realized that I could increase my bag space. If you go to crafting, every quiver, every satchel, every pack that you have can be increased from anywhere from 3 to 4 times.
9. HUNTING/GATHERING - and by hunting I mean the little critters running around the world. A critter crosses your path, kill it! Their bits and pieces increase your crafting bags and help make potions and traps. So keep hunting. By that same token, gather what you can. You are a hunter/gatherer... so hunt and gather.
8. FAST TRAVEL - there is a fast travel mechanism in the game, but... you need an expendable item to fast travel. Unless you find the unlimited fast travel item
7.CAMP FIRES - when in doubt... SAVE! Some may argue: "But Mr. Pen! With game technology these days, shouldn't we be able to save anywhere? Yes you can... but... I believe that in this case, the use of camp fires isn't a lack of technology to save and quick save wherever, but more along the lines as it is a submersion effect.
6. EQUIPMENT GRADES - there is a set number of equipment in the game. Green, Blue, Purple. If Orange exists, I haven't seen it yet. Equipment tends to have similar names based upon their function. Green items have one augmentation slot and one ammo type. Blue two of each and purple three of each.
5. Every weapon you get has three training quests to it, one for each effect. Obviously the green gives one quest, the blue two and the purple three. Do them... they're free XP while you're killing machines.
4. UPGRADE - before you go to the Proving at about the 8-12 hr mark, do all the quests possible, and get all the equipment you can. Your first set of armor is given to you when you enter Mother's Heart, but you can also buy a blue set of armor while you're there. And when I say do all your quests, I mean do all your quests, which include the weapons quests.
3. FREE MODIFICATIONS! - This is in two parts. One, EVERY possible merchant has a free sample box you can get. In it are free stuff, usually shards and some other miscellaneous item. Two, In the south eastern area, the starting area, on the distant trail far to the west in that section - this is where you save the boy after you get the focus but before you grow up - is a group of scavengers. But also amidst those scavengers are two old world piles, each of which will have an augment. I tested it. You leave, and later it will respawn, so you can keep coming back for more and more augments, at least one of which is a purple.
2. SPECIAL ITEMS - some merchants sell special items. Some of them show where collectibles are in the world. Another is so that you can have an unlimited fast travel
1. POWER CELL - After the Prooving, after you wake up, there is an area where you wake up at, after collecting both sets of your stuff, where there is a locked door that cannot be opened. Turn to your left. There is a vent there that you can crawl through, and on the ground is a Power Cell. There's another power cell in the ruins that you fall into as a girl and get your focus that's behind breakable stalagtites. The important one to get is the one through the vent, because once you go past that point and follow Teersa YOU CANNOT RETURN. and after thirty hours, I've yet to find a reason in the story to return (but then I'm doing a bunch of side quests right now). You need a total of five (so far) power cells to unlock what appears to be the most bad ass set of armor in the game that has ever badded an ass, so make sure you get this. Otherwise no telling when you can get it again.
Star Wars models for DAZ
Images of available Star Wars models for your 3D rendering. Note that these are not downloads but, where possible, download links will be on the pages. Some are hi-res characters and clothing for G8 and G3 models, some are simple objects such as vehicles. I'm hoping this will be a fairly exhaustive look at both free and premium models available for Star Wars fans.
$10/month
Game Review: Alan Wake 2
Remedy Entertainment, starting with the game Control, began their "Remedy Connected Universe" Alan Wake 1 and its semi-sequel "American Nightmare" just stood alone by itself, as did Control in its vanilla content, but then Control got the DLC "AWE". AWE introduced that the worlds of Alan Wake and Control were in the same world, and further introduced all of their symbolism, and it's here where the two start to strongly blend into each other. In regards to Alan Wake 2, I need to draw your attention to certain things: The first of which, is Mister Door. In the Vanilla version of Control, prior to AWE and Foundation, Jesse Faden speaks to her brother Dylan Faden. This is like the 5th or 6th time you talk to Dylan, but here's where he tells you about him: https://www.youtube.com/watch?v=A95jhVWDA94 He mentions that when he was in a "Dark Place" he met with a "Dark Man" named Mister Door. In this same conversation, Dylan tells of a world where a "Writer" wrote a story about a "Cop"
VCL Art Archive Offline?
It appears as if VCL (Vixen Controlled Library) is now offline. I was notified by several fans, and I wish to thank you all for letting me know. The bad news... the site is down. I have no idea if it's ever going to be brought back online. The good news is that I've backed up all my stories, and you can find nearly all of them here. Thanks for reading... and have a good weekend.
Game Review: GOW: Ragnarok
I've long been following the GoW series, all the way back from the PS1 days, through the PSP, and right up to current systems. I played it on the PS4 (because I can't afford a PS5 yet) and it looks gloriously beautiful still. People say there isn't much of a difference between PS4 and PS5 versions. Same as the previous game, but they added more life into it in the form of critters that move about. Not really important to the game, but it fills out the world more. What also fills the world out, is that there is SO~OOO MUCH DIALOG! You're moving along and characters comment on this and that... or tell stories... or interact with each other. Like the previous game, but they do it more. Combine that with the fact that you can go to all nine of the realms in one form or another and for the first time since the PS1 and PS2 days... I had a multi-disk installation. Some of you young whipper snappers might not know what that is, but it means that you have to switch disks to either play
D and D Optional Rule: Heroic Characters
The Current edition of Dungeons and Dragons (5th ed) has a level cap of 20 for the most part. You can go over that, sure, there are rules for that, of course, but it doesn't feel... heroic. Epic. The publishers who currently own Dungeons and Dragons (Wizards of the Coast... the same people who bring you Magic the Gathering) are dragging their feet when it comes to high level gaming. Even their website D&D Beyond has their character sheets capped at 20. I'm currently trying to see how my idea works with them, but in the meantime, here's something different: As the experience lists for all toons regardless of class are all even, you can use the same XP chart for all of this. Start your toons at 0th level characters. The reason for this is that no character, none whatsoever in the history of ever, starts off as an adventurer. This method will give you a means to start a toon off at their literal roots and develop their story. At the same time, I do this is so you can quick start
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